using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class ZhiShiHuiGuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.nextState = true; return; } GameManager.Instance.uiManager.GetUI().ShowBook("1"); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }