using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class ZhunBeiGongZuoState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0, true); fsm.PlayBgm(0, true); fsm.PlayClip("×¼±¸¹¤×÷", () => { fsm.ShowCamera("ZhunBeiGongZuoState_Camera"); fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }