using FSM; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class KongWengXingHuXiYinState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("空瓮性呼吸音"); fsm.Light_EnableInteraction("SM_huxi"); fsm.InteractionDown("SM_huxi", obj => { fsm.StopBgm(); fsm.Unlight_DisableInteraction("SM_huxi"); fsm.InteractionDown("SM_huxi", null); Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); fsm.PlayClip("空瓮性呼吸音2"); ChatUI.Instance.SendAI("肺部听诊》胸部正常听诊音》空瓮性呼吸音", null); fsm.ShowNextPanel(() => { ChatUI.Instance.CloseChatTxt(); fsm.StopClip("空瓮性呼吸音2"); fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.StopClip("空瓮性呼吸音2"); fsm.nextState = false; } } }