using FSM; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class XinFeiXingZaYinState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("心肺性杂音"); fsm.Light_EnableInteraction("group22"); fsm.InteractionDown("group22", obj => { fsm.StopBgm(); fsm.Unlight_DisableInteraction("group22"); fsm.InteractionDown("group22", null); Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); fsm.PlayClip("心肺性杂音2"); }); } public override void OnStateExit() { base.OnStateExit(); fsm.StopClip("心肺性杂音2"); } } }