2026-04-14 14:34:04 +08:00

69 lines
2.4 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class HunHeXingHuXiYinState : FsmState<FSMManager>
{
bool step;
string PositionValue
{
get
{
return GameManager.Instance.sensorManager.GetSensor<TZQ_Sensor>().positionValue.ToString();
}
}
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("混合性呼吸音");
fsm.Light_EnableInteraction("SM_huxi");
step = true;
GameManager.Instance.sensorManager.SendFunction("#ID:6;SONG:24;%");
//fsm.InteractionDown("SM_huxi", obj => {
// fsm.StopBgm();
// fsm.Unlight_DisableInteraction("SM_huxi");
// fsm.InteractionDown("SM_huxi", null);
// Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
// ChatUI.Instance.SendAI("肺部听诊》胸部正常听诊音》混合性呼吸音", null);
// fsm.PlayClip("混合性呼吸音2");
// fsm.ShowNextPanel(() => {
// ChatUI.Instance.CloseChatTxt();
// fsm.StopClip("混合性呼吸音2");
// fsm.nextState = true;
// });
//});
}
public override void OnStateStay()
{
base.OnStateStay();
if (PositionValue == "6" || Input.GetKeyDown(KeyCode.L))
{
if (step)
{
step = false;
fsm.StopBgm();
fsm.Unlight_DisableInteraction("SM_huxi");
//fsm.InteractionDown("SM_huxi", null);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
ChatUI.Instance.SendAI("肺部听诊》胸部正常听诊音》混合性呼吸音", null);
fsm.PlayClip("混合性呼吸音_听诊器");
fsm.ShowNextPanel(() => {
ChatUI.Instance.CloseChatTxt();
fsm.nextState = true;
});
}
}
}
public override void OnStateExit()
{
base.OnStateExit();
step = false;
fsm.StopClip("混合性呼吸音_听诊器");
fsm.nextState = false;
}
}
}