2025-09-19 17:28:05 +08:00

45 lines
1.4 KiB
C#

using FSM;
using UnityEngine;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class DaKaiTiaoJieQiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("DaKaiTiaoJieQiState_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow(new Vector2(-140,-167), 3);
fsm.Light_EnableInteraction("固定打开调节器");
fsm.ShowTipBtn(() => {
fsm.ShowArrow(new Vector2(-140, -167), 3, 0, 5, true);
fsm.Light_EnableInteraction("固定打开调节器", true);
},2);
fsm.InteractionDown("固定打开调节器", obj => {
fsm.HideTipBtn();
fsm.HideArrow();
});
fsm.InteractionStay("固定打开调节器", args => {
if(args.GetComponent<LinearMapping>().value == 1)
{
fsm.AddScore(1, 1);
fsm.Unlight_DisableInteraction("固定打开调节器");
fsm.InteractionStay("固定打开调节器",null);
fsm.PlayClip("打开调节器", () => {
fsm.nextState = true;
});
}
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}