2025-09-19 17:28:05 +08:00

26 lines
627 B
C#

using FSM;
using UnityEngine;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class LianJieLiuZhiZhenState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("LianJieLiuZhiZhenState_Camera");
fsm.PlayClip("Á¬½ÓÁôÖÃÕë", () => {
fsm.nextState = true;
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState= false;
}
}
}