26 lines
627 B
C#
26 lines
627 B
C#
using FSM;
|
|
using UnityEngine;
|
|
namespace YiLiao.JingMaiLiuZhiZhen
|
|
{
|
|
public class LianJieLiuZhiZhenState : FsmState<FSMManager>
|
|
{
|
|
public override void OnStateEnter()
|
|
{
|
|
base.OnStateEnter();
|
|
fsm.ShowCamera("LianJieLiuZhiZhenState_Camera");
|
|
fsm.PlayClip("Á¬½ÓÁôÖÃÕë", () => {
|
|
fsm.nextState = true;
|
|
});
|
|
}
|
|
public override void OnStateStay()
|
|
{
|
|
base.OnStateStay();
|
|
}
|
|
public override void OnStateExit()
|
|
{
|
|
base.OnStateExit();
|
|
fsm.nextState= false;
|
|
}
|
|
}
|
|
}
|