2025-09-19 17:28:05 +08:00

39 lines
1.1 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class QianShuZhiXingDanState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("QianShuZhiXingDanState_Camera");
fsm.ShowTip(0,true);
fsm.PlayBgm(0,true);
fsm.PlayClip("푯憾獵契데", () => {
fsm.ShowSpeakPanel(new Vector3(200, -150), "", "", 0, 0, SpeakAction);
});
}
private void SpeakAction(int arg1, string arg2)
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(1, 1);
}
//fsm.Get("낀퍅努僚데3").GetOrAddComponent<YiZhuDan>().SetTxt(arg2);
fsm.PlayClip("푯憾獵契데2", () => {
fsm.nextState = true;
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.PlayClip("푯憾獵契데Reset");
fsm.nextState = false;
}
}
}