83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
using FSM;
|
|
using ZXKFramework;
|
|
namespace YiLiao.JingMaiLiuZhiZhen
|
|
{
|
|
public class SongWaiTaoGuanState : FsmState<FSMManager>
|
|
{
|
|
public override void OnStateEnter()
|
|
{
|
|
base.OnStateEnter();
|
|
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
|
|
{
|
|
fsm.ShowCamera("JinZhenState_Camera2");
|
|
fsm.ShowTip(0);
|
|
fsm.PlayBgm(0);
|
|
fsm.Show_Light_EnableInteraction("针芯");
|
|
fsm.ShowArrow("请拖拽针芯", "针芯");
|
|
}
|
|
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
|
|
{
|
|
fsm.ShowTxtQuestion(4, 4, 1, () =>
|
|
{
|
|
fsm.ShowCamera("JinZhenState_Camera2");
|
|
fsm.ShowTip(0, true);
|
|
fsm.PlayBgm(0, true);
|
|
fsm.Show_Light_EnableInteraction("针芯", true);
|
|
});
|
|
}
|
|
|
|
fsm.InteractionDown("针芯", obj => {
|
|
fsm.HideArrow();
|
|
});
|
|
fsm.InteractionStay("针芯", obj =>
|
|
{
|
|
if (obj.GetComponent<LinearMapping>().value == 1)
|
|
{
|
|
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
|
|
{
|
|
fsm.AddScore(2, 1);
|
|
}
|
|
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
|
|
{
|
|
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
|
|
}
|
|
fsm.InteractionStay("针芯",null);
|
|
fsm.Unlight_DisableInteraction("针芯");
|
|
fsm.ShowTip(1,true);
|
|
fsm.PlayBgm(1,true);
|
|
fsm.PlayClip("送外管套", () => {
|
|
fsm.Light_EnableInteraction("留置针前部分3", true);
|
|
fsm.ShowArrow("请拖拽进针", "留置针前部分3");
|
|
fsm.InteractionDown("留置针前部分3", args => {
|
|
fsm.HideArrow();
|
|
fsm.Unlight("留置针前部分3");
|
|
});
|
|
});
|
|
}
|
|
});
|
|
fsm.InteractionStay("留置针前部分3", obj => {
|
|
if (obj.GetComponent<LinearMapping>().value == 1)
|
|
{
|
|
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
|
|
{
|
|
fsm.AddScore(1, 2);
|
|
}
|
|
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
|
|
{
|
|
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
|
|
}
|
|
fsm.InteractionStay("留置针前部分3", null);
|
|
fsm.Unlight_DisableInteraction("留置针前部分3");
|
|
fsm.nextState = true;
|
|
}
|
|
});
|
|
}
|
|
|
|
public override void OnStateExit()
|
|
{
|
|
base.OnStateExit();
|
|
fsm.nextState = false;
|
|
}
|
|
}
|
|
}
|