2025-09-19 17:28:05 +08:00

73 lines
2.8 KiB
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class ZhaZhiXueDaiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.ShowTxtQuestion(1, 3, 1, () =>
{
fsm.ShowVideoPanel("JingMaiLiuZhiZhen/Videos/扎止血带.mp4", () => {
fsm.ShowCamera("ZhaZhiXueDaiState_Camera");
fsm.Light_EnableInteraction("止血带");
fsm.ShowArrow("请拖拽止血带", "止血带");
fsm.ShowTipBtn(() => {
fsm.Light_EnableInteraction("止血带",true);
fsm.ShowArrow("请拖拽止血带", "止血带",0, 0, 5, true);
},2);
});
});
}
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.ShowVideoPanel("JingMaiLiuZhiZhen/Videos/扎止血带.mp4", () => {
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowCamera("ZhaZhiXueDaiState_Camera");
fsm.Light_EnableInteraction("止血带");
fsm.ShowArrow("请拖拽止血带", "止血带");
});
}
fsm.InteractionDown("止血带", obj => {
fsm.HideTipBtn();
fsm.HideArrow();
fsm.Show_Light_EnableInteraction("止血带高亮位置",true);
});
fsm.InteractionUp("止血带", obj => {
fsm.Hide_Unlight_DisableInteraction("止血带高亮位置");
});
fsm.InteractionTrigger("止血带高亮位置", args => {
if (args.name == "止血带")
{
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.AddScore(2, 1);
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.AddScore(1, 2);
}
fsm.Hide_Unlight_DisableInteraction("止血带高亮位置");
fsm.Hide_Unlight_DisableInteraction("止血带");
fsm.InteractionTrigger("止血带高亮位置", null);
fsm.ShowCamera("ZhaZhiXueDaiState_Camera2");
fsm.PlayClip("扎止血带", () => {
fsm.nextState = true;
});
}
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}