2025-09-19 17:28:05 +08:00

23 lines
588 B
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class ZhiShiHuiGuState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.nextState = true;
return;
}
GameManager.Instance.uiManager.GetUI<BookPanel>().ShowBook("1");
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}