2025-09-26 17:32:51 +08:00

44 lines
1.6 KiB
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiYiDiErXinYinZengQiangState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("第一第二心音增强");
fsm.Light_EnableInteraction("group22");
fsm.InteractionDown("group22", obj => {
fsm.StopBgm();
fsm.Unlight_DisableInteraction("group22");
fsm.InteractionDown("group22", null);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("第一第二心音增强2");
ChatUI.Instance.SendAI("心脏听诊》病理性心音》第一/第二心音增强》步骤1", null);
fsm.ShowNextPanel(() => {
ChatUI.Instance.CloseChatTxt();
fsm.StopClip("第一第二心音增强2");
fsm.ShowTxtQuestion("心脏听诊》病理性心音》第一/第二心音增强》步骤2", 3, 0, 0, () => {
fsm.ShowTxtQuestion("心脏听诊》病理性心音》第一/第二心音增强》步骤3", 4, 0, 0, () => {
fsm.nextState = true;
});
});
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("第一第二心音增强2");
fsm.nextState = false;
}
}
}