38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using FSM;
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using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
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public class GanLuoYinState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.PlayClip("¸É†ªÒô");
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fsm.Light_EnableInteraction("SM_huxi");
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fsm.InteractionDown("SM_huxi", obj => {
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fsm.StopBgm();
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fsm.Unlight_DisableInteraction("SM_huxi");
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fsm.InteractionDown("SM_huxi", null);
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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fsm.PlayClip("¸É†ªÒô2");
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ChatUI.Instance.SendAI("·Î²¿ÌýÕï¡·ÐØ²¿Õý³£ÌýÕïÒô¡·¸É†ªÒô¡·²½Öè1", null);
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fsm.ShowNextPanel(() => {
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ChatUI.Instance.CloseChatTxt();
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fsm.StopClip("¸É†ªÒô2");
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fsm.ShowTxtQuestion("·Î²¿ÌýÕï¡·ÐØ²¿Õý³£ÌýÕïÒô¡·¸É†ªÒô¡·²½Öè2", 12, 0, 0, () => {
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fsm.nextState = true;
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});
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});
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});
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.StopClip("¸É†ªÒô2");
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fsm.nextState = true;
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}
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}
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}
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