2025-09-26 17:32:51 +08:00

54 lines
2.6 KiB
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class InitState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ModeType.JiaoXue)
{
GameManager.Instance.uiManager.ShowUI<JiaoXueMoShiPanel>();
}
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
{
LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
ChatZxkAI chatZxkAI = llm as ChatZxkAI;
chatZxkAI.mode = "实训模式";
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData());
GameManager.Instance.uiManager.GetUI<TreeViewPanel2>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData2());
GameManager.Instance.uiManager.ShowUI<TopMenuPanel>();
GameManager.Instance.uiManager.GetUI<TopMenuPanel>().xztz_action = () => {
GameManager.Instance.uiManager.CloseUI<TreeViewPanel2>();
GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
fsm.ChangeState("TingZhenXinYinFangFaState");
chatZxkAI.bingLi = "心脏听诊";
};
GameManager.Instance.uiManager.GetUI<TopMenuPanel>().fbtx_action = () => {
GameManager.Instance.uiManager.CloseUI<TreeViewPanel>();
GameManager.Instance.uiManager.ShowUI<TreeViewPanel2>();
fsm.ChangeState("FeiPaoHuXiYinState");
chatZxkAI.bingLi = "肺部听诊";
};
GameManager.Instance.uiManager.GetUI<TopMenuPanel>().ClickXZTZ();
}
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
{
LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
ChatZxkAI chatZxkAI = llm as ChatZxkAI;
chatZxkAI.mode = "考核模式";
chatZxkAI.bingLi = "";
GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData3());
GameManager.Instance.uiManager.ShowUI<TimePanel>();
GameManager.Instance.uiManager.ShowUI<ScorePanel>();
GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().StartKaoHe(() => {
fsm.ChangeState("BingLiXinXi_1_State");
});
}
}
}
}