54 lines
2.6 KiB
C#
54 lines
2.6 KiB
C#
using FSM;
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using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
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public class InitState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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if (fsm.main_gameModel.modeType == ModeType.JiaoXue)
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{
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GameManager.Instance.uiManager.ShowUI<JiaoXueMoShiPanel>();
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}
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
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{
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LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
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ChatZxkAI chatZxkAI = llm as ChatZxkAI;
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chatZxkAI.mode = "实训模式";
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GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData());
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GameManager.Instance.uiManager.GetUI<TreeViewPanel2>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData2());
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GameManager.Instance.uiManager.ShowUI<TopMenuPanel>();
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GameManager.Instance.uiManager.GetUI<TopMenuPanel>().xztz_action = () => {
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GameManager.Instance.uiManager.CloseUI<TreeViewPanel2>();
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GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
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fsm.ChangeState("TingZhenXinYinFangFaState");
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chatZxkAI.bingLi = "心脏听诊";
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};
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GameManager.Instance.uiManager.GetUI<TopMenuPanel>().fbtx_action = () => {
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GameManager.Instance.uiManager.CloseUI<TreeViewPanel>();
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GameManager.Instance.uiManager.ShowUI<TreeViewPanel2>();
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fsm.ChangeState("FeiPaoHuXiYinState");
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chatZxkAI.bingLi = "肺部听诊";
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};
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GameManager.Instance.uiManager.GetUI<TopMenuPanel>().ClickXZTZ();
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}
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
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{
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LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
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ChatZxkAI chatZxkAI = llm as ChatZxkAI;
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chatZxkAI.mode = "考核模式";
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chatZxkAI.bingLi = "";
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GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
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GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData3());
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GameManager.Instance.uiManager.ShowUI<TimePanel>();
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GameManager.Instance.uiManager.ShowUI<ScorePanel>();
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GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().StartKaoHe(() => {
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fsm.ChangeState("BingLiXinXi_1_State");
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});
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}
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}
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}
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}
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