2025-09-26 17:32:51 +08:00

30 lines
882 B
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class XinFeiXingZaYinState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("心肺性杂音");
fsm.Light_EnableInteraction("group22");
fsm.InteractionDown("group22", obj => {
fsm.StopBgm();
fsm.Unlight_DisableInteraction("group22");
fsm.InteractionDown("group22", null);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("心肺性杂音2");
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("心肺性杂音2");
}
}
}