2025-09-26 17:32:51 +08:00

37 lines
1.2 KiB
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class XinYinHunZhuoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("心音浑浊");
fsm.Light_EnableInteraction("group22");
fsm.InteractionDown("group22", obj => {
fsm.StopBgm();
fsm.Unlight_DisableInteraction("group22");
fsm.InteractionDown("group22", null);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("心音浑浊2");
ChatUI.Instance.SendAI("心脏听诊》病理性心音》心音浑浊", null);
fsm.ShowNextPanel(() => {
ChatUI.Instance.CloseChatTxt();
fsm.StopClip("心音浑浊2");
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("心音浑浊2");
fsm.nextState = false;
}
}
}