2026-04-12 16:41:37 +08:00

93 lines
3.7 KiB
C#
Raw Blame History

using FSM;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ZhengChangDiYiXinYinState : FsmState<FSMManager>
{
bool step;
string PositionValue
{
get
{
return GameManager.Instance.sensorManager.GetSensor<TZQ_Sensor>().positionValue.ToString();
}
}
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
GameManager.Instance.sensorManager.SendFunction("#ID:1,2;SONG:1,1;%");
fsm.PlayClip("淏都菴珨陑秞", () =>{
fsm.Light_EnableInteraction("媼潑國諳");
fsm.Light_EnableInteraction("ʊ潑國諳");
fsm.ShowArrow("ワ蔚妗昜泭淖け泭淖芛溫离婓⺼芞尨<E88A9E>腔菴珨陑秞郔ッ泭龰萸泭淖淏都陑秞", "媼潑國諳",false, 0, 0, 20);
step = true;
});
//fsm.InteractionDown("媼潑國諳", obj => {
// fsm.StopBgm();
// fsm.InteractionDown("媼潑國諳",null);
// fsm.InteractionDown("ʊ潑國諳", null);
// fsm.Unlight_DisableInteraction("媼潑國諳");
// fsm.Unlight_DisableInteraction("ʊ潑國諳");
// fsm.HideArrow();
// Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
// fsm.PlayClip("淏都菴珨陑秞2");
// ChatUI.Instance.SendAI("陑婄泭淖◎淏都陑秞◎淏都菴珨陑秞", null);
// fsm.ShowNextPanel(() => {
// ChatUI.Instance.CloseChatTxt();
// fsm.nextState = true;
// });
//});
//fsm.InteractionDown("ʊ潑國諳", obj => {
// fsm.StopBgm();
// fsm.InteractionDown("媼潑國諳", null);
// fsm.InteractionDown("ʊ潑國諳", null);
// fsm.Unlight_DisableInteraction("媼潑國諳");
// fsm.Unlight_DisableInteraction("ʊ潑國諳");
// fsm.HideArrow();
// Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
// fsm.PlayClip("淏都菴珨陑秞2");
// ChatUI.Instance.SendAI("陑婄泭淖◎淏都陑秞◎淏都菴珨陑秞", null);
// fsm.ShowNextPanel(() => {
// ChatUI.Instance.CloseChatTxt();
// fsm.nextState = true;
// });
//});
}
public override void OnStateStay()
{
base.OnStateStay();
if (PositionValue == "1" || PositionValue == "2" || Input.GetKeyDown(KeyCode.L))
{
if (step)
{
step = false;
fsm.StopBgm();
//fsm.InteractionDown("媼潑國諳", null);
//fsm.InteractionDown("ʊ潑國諳", null);
fsm.Unlight_DisableInteraction("媼潑國諳");
fsm.Unlight_DisableInteraction("ʊ潑國諳");
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("淏都菴珨陑秞_泭淖け");
ChatUI.Instance.SendAI("陑婄泭淖◎淏都陑秞◎淏都菴珨陑秞", null);
fsm.ShowNextPanel(() =>
{
ChatUI.Instance.CloseChatTxt();
fsm.nextState = true;
});
}
}
}
public override void OnStateExit()
{
base.OnStateExit();
step = false;
fsm.StopClip("淏都菴珨陑秞_泭淖け");
fsm.nextState = false;
}
}
}