2025-09-24 19:32:31 +08:00

47 lines
1.8 KiB
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ZhengChangDiYiXinYinState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("正常第一心音", () =>{
fsm.Show_Light_EnableInteraction("二尖瓣口");
fsm.Show_Light_EnableInteraction("三尖瓣口");
fsm.ShowArrow("请将实物听诊器听诊头放置在如图示犬的第一心音最强听取点听诊正常心音", "二尖瓣口",false, 0, 0, 20);
});
fsm.InteractionDown("二尖瓣口", obj => {
fsm.InteractionDown("二尖瓣口",null);
fsm.InteractionDown("三尖瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第一心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第一心音", () => {
fsm.nextState = true;
});
});
fsm.InteractionDown("三尖瓣口", obj => {
fsm.InteractionDown("二尖瓣口", null);
fsm.InteractionDown("三尖瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第一心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第一心音", () => {
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("正常第一心音2");
fsm.nextState = false;
}
}
}