using System.Collections; using System.Collections.Generic; using UnityEngine; public class BTInPos : MonoBehaviour { public GameObject pos; public Camera cam; Vector3 vec; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (cam&&pos) { Vector3 x = cam.WorldToScreenPoint(pos.transform.position); //RectTransformUtility.ScreenPointToWorldPointInRectangle(transform.parent.parent.GetComponent(), x, cam, out vec); transform.position = x; } } }