using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; namespace ZXKFramework { public class ZhiXueKeLauncher : MonoBehaviour { private ZhiXueKeModel loZhiXueKeModel; protected void Start() { MVC.RegisterModel(new ZhiXueKeModel()); loZhiXueKeModel = MVC.GetModel(); loZhiXueKeModel.Init(); Game.Instance.fsm.ChangeState(); } } }