using UnityEngine; using UnityEditor; using System.IO; using System; using System.Text; using System.Linq; using System.Text.RegularExpressions; namespace ZXKFrameworkEditor { public class ToUtf8 : Editor { [MenuItem("ZXKFramework/Tools/CsToUtf8")] public static void Refresh() { var dir = Application.dataPath + "/_Scripts"; var files = new DirectoryInfo(dir).GetFiles("*.*", SearchOption.AllDirectories).Where(s => s.FullName.EndsWith(".cs")); foreach (var f in files) { string s; if (GetType(f.FullName) != Encoding.UTF8) s = File.ReadAllText(f.FullName, Encoding.GetEncoding("GB2312")); else s = File.ReadAllText(f.FullName, Encoding.Default); try { File.WriteAllText(f.FullName, StringToUTF8(s), Encoding.UTF8); } catch (Exception) { continue; } } AssetDatabase.Refresh(); } public static string StringToUTF8(string self) { Regex reg = new Regex(@"(?i)\\[uU]([0-9a-f]{4})"); self = reg.Replace(self, delegate (Match m) { return ((char)Convert.ToInt32(m.Groups[1].Value, 16)).ToString(); }); return self; } // /// 给定文件的路径,读取文件的二进制数据,判断文件的编码类型 /// /// 文件路径 /// 文件的编码类型 public static System.Text.Encoding GetType(string FILE_NAME) { FileStream fs = new FileStream(FILE_NAME, FileMode.Open, FileAccess.Read); Encoding r = GetType(fs); fs.Close(); return r; } /// /// 通过给定的文件流,判断文件的编码类型 /// /// 文件流 /// 文件的编码类型 public static System.Text.Encoding GetType(FileStream fs) { byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 }; byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 }; byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM Encoding reVal = Encoding.Default; BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default); int i; int.TryParse(fs.Length.ToString(), out i); byte[] ss = r.ReadBytes(i); if (IsUTF8Bytes(ss) || (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF)) { reVal = Encoding.UTF8; } else if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00) { reVal = Encoding.BigEndianUnicode; } else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41) { reVal = Encoding.Unicode; } r.Close(); return reVal; } /// /// 判断是否是不带 BOM 的 UTF8 格式 /// /// /// private static bool IsUTF8Bytes(byte[] data) { int charByteCounter = 1; //计算当前正分析的字符应还有的字节数 byte curByte; //当前分析的字节. for (int i = 0; i < data.Length; i++) { curByte = data[i]; if (charByteCounter == 1) { if (curByte >= 0x80) { //判断当前 while (((curByte <<= 1) & 0x80) != 0) { charByteCounter++; } //标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X if (charByteCounter == 1 || charByteCounter > 6) { return false; } } } else { //若是UTF-8 此时第一位必须为1 if ((curByte & 0xC0) != 0x80) { return false; } charByteCounter--; } } if (charByteCounter > 1) { throw new Exception("非预期的byte格式"); } return true; } } }