using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public class ModelChildShowOne : MonoBehaviour { ModelChildShowOneBase modelChildShowOneBase = new ModelChildShowOneBase(); public bool isInit = true; void Awake() { if (!isInit) return; modelChildShowOneBase.Init(transform); } public void Init() { modelChildShowOneBase.Init(transform); } public GameObject Next() { return modelChildShowOneBase.Next(); } public GameObject Last() { return modelChildShowOneBase.Last(); } public GameObject GetModel(int index) { return modelChildShowOneBase.GetModel(index); } public GameObject GetModel(string objName) { return modelChildShowOneBase.GetModel(objName); } public GameObject ShowModel(int index) { return modelChildShowOneBase.ShowModel(index); } public GameObject ShowModel(string objName) { return modelChildShowOneBase.ShowModel(objName); } public GameObject ShowModelNoCloseOther(string objName, bool isShow = true) { return modelChildShowOneBase.ShowModelNoCloseOther(objName, isShow); } public void CloseAllModel() { modelChildShowOneBase.CloseAllModel(); } public void ShowAllModel() { modelChildShowOneBase.ShowAllModel(); } } }