using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.EventSystems; namespace ZXKFramework { public class MouseClickObj : MonoBehaviour { public Action down; public Action up; private void OnMouseDown() { //if (!EventSystem.current.IsPointerOverGameObject()) //{ down?.Invoke(gameObject); //} } private void OnMouseUp() { up?.Invoke(gameObject); } } }