using System.Collections; using System.Collections.Generic; using UnityEngine; public class SHS : MonoBehaviour { Vector3 startP; GameObject overlop; // Start is called before the first frame update void Start() { startP = transform.position; overlop = null; } public string getOverlop() { return overlop ? overlop.name : ""; } public void Restart() { overlop = null; transform.position = startP; } private void OnTriggerEnter(Collider other) { overlop = other.gameObject; } private void OnTriggerExit(Collider other) { overlop = null; } }