using UnityEngine; using UnityEngine.UI; public class HillPercent : MonoBehaviour { [Range(0, 100)] public float no1= 1; public Transform a; public Text t1; void Update() { UpdatePercent(no1); } public void UpdatePercent(float n1) { float p1 = n1 / 100; a.localScale = new Vector3(1, p1,1); t1.text = Mathf.Round(p1 * 100).ToString(); } }