using QuickOutline; using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; public class ShiTuBomb : Bomb { Adsorb adsorb = new Adsorb(); private void Start() { adsorb.Init(transform); foreach (Transform obj in transform) { MouseMoveObj loMouseMoveObj = obj.GetOrAddComponent(); loMouseMoveObj.isMove = false; loMouseMoveObj.up += m => { }; } } }