using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; using UnityEngine.UI; public class ShiTuItem : MonoBehaviour { public GameObject model { get; set; } ModelChildShowOne loTu; OutLineManager outLineManager = new OutLineManager(); public void Init(GameObject tModel) { if (tModel == null) return; model = tModel; loTu = transform.FindFirst("Tu"); outLineManager.Init(model.transform, model.GetComponent()); Transform loBtnParent = transform.FindFirst("AllBtn"); if (loBtnParent != null && loBtnParent.childCount != 0) { foreach (Transform item in loBtnParent.transform) { item.GetComponent