using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; public class ShiTuEvent : IGameEvent { public string eventData; } public class ShiTuLauncher : MonoBehaviour { public ModelChildShowOne allModel; public static ShiTuLauncher Instance; void Start() { Instance = this; MVC.RegisterModel(new ShiTuData()); MVC.GetModel().Init(); Game.Instance.fsm.ChangeState(); } }