using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class ShiTuPanel : UIBase { public override string GroupName => UIGroup.Main.ToString(); public override string Name => "ShiTuPanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); Transform loSelect = transform.FindFirst("Select"); foreach (Transform item in loSelect) { item.GetComponent