using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; public class TipDemoTest : MonoBehaviour { int index = 0; void Update() { if (Input.GetKeyDown(KeyCode.M)) { Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipUP, tip = "这是一个勇者的故事" }); Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipDown, tip = "很久之前,村庄出现了一条恶龙,夺走的了公主", isShowBg = false }); Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.Tip, tip = "身为勇士的你,将如何抉择?" }); Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipOneBtn, tip = "游戏开始", btn1Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" }) }); Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipTwoBtn, tip = "是否与恶龙战斗,救出公主", btn1Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" }), btn2Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" }) }); Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipUP, tip = "游戏结束" }); } if (Input.GetKeyDown(KeyCode.N)) { index++; Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = index.ToString() }); } } }