using System.IO;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace ZXKFrameworkEditor
{
///
/// Assetbundle资源编辑器
///
public class AssetbundleBunildEditor : Editor
{
[MenuItem("ZXKFramework/AssetBundle/Name/Set AssetBundle Name")]
public static void SelectTexture()
{
string suffix = ".assetbundle";
Object[] asset = Selection.GetFiltered