2025-05-09 10:20:30 +08:00

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/* ==============================================================================
* escripMyUIShape
* Create by DFYStudio
* ==============================================================================*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MyUIShape : Graphic
{
public List<Transform> thepoints = new List<Transform>();
protected override void Start()
{
thepoints.Clear();
}
//public List<Transform> tempListPoints = new List<Transform>();
public void UpdateShape(List<Transform> theList)
{
foreach (Transform item in thepoints)
{
Destroy(item.gameObject);
}
thepoints.Clear();
for (int i = 0; i < theList.Count; i++)
{
GameObject o = new GameObject("point");
o.transform.SetParent(transform);
o.transform.position = theList[i].transform.position;
thepoints.Add(o.transform);
}
//Debug.Log("thePointAdd"+thepoints.Count);
UpdateGeometry();
}
private void Update()
{
//if (Input.GetKeyDown(KeyCode.Space))
//{
// UpdateShape(tempListPoints);
//}
}
public void ClearShape()
{
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
if (thepoints.Count < 1) return;
UIVertex vertext = UIVertex.simpleVert;
vertext.color = color;
vertext.position = Vector2.zero;
vh.AddVert(vertext);
for (int i = 0; i < thepoints.Count; i++)
{
vertext.position = new Vector3(thepoints[i].localPosition.x, thepoints[i].localPosition.y);
vh.AddVert(vertext);
}
if(thepoints.Count>2)
{
vh.AddTriangle(0, 1, 2);
vh.AddTriangle(2, 3, 0);
}
if (thepoints.Count >3)
{
vh.AddTriangle(0, 3, 4);
}
if (thepoints.Count > 4)
{
vh.AddTriangle(0, 4, 5);
}
if (thepoints.Count > 5)
{
vh.AddTriangle(0, 5, 6);
}
if (thepoints.Count > 6)
{
vh.AddTriangle(0, 6, 7);
}
if (thepoints.Count > 7)
{
vh.AddTriangle(0, 7, 8);
}
if (thepoints.Count > 8)
{
vh.AddTriangle(0, 9, 8);
}
if (thepoints.Count > 9)
{
vh.AddTriangle(0, 9, 10);
}
if (thepoints.Count > 10)
{
vh.AddTriangle(0, 10, 11);
}
if (thepoints.Count > 11)
{
vh.AddTriangle(0, 11, 12);
}
if (thepoints.Count > 12)
{
vh.AddTriangle(0, 12, 13);
}
vh.AddTriangle(0, 1, thepoints.Count);
}
}