27 lines
634 B
C#
27 lines
634 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BTInPos : MonoBehaviour
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{
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public GameObject pos;
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public Camera cam;
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Vector3 vec;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (cam&&pos)
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{
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Vector3 x = cam.WorldToScreenPoint(pos.transform.position);
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//RectTransformUtility.ScreenPointToWorldPointInRectangle(transform.parent.parent.GetComponent<RectTransform>(), x, cam, out vec);
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transform.position = x;
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}
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}
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}
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