2025-05-09 10:20:30 +08:00

32 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXKFramework;
public class TipDemoTest : MonoBehaviour
{
int index = 0;
void Update()
{
if (Input.GetKeyDown(KeyCode.M))
{
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipUP, tip = "这是一个勇者的故事" });
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipDown, tip = "很久之前,村庄出现了一条恶龙,夺走的了公主", isShowBg = false });
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.Tip, tip = "身为勇士的你,将如何抉择?" });
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipOneBtn, tip = "游戏开始", btn1Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" }) });
Game.Instance.tipManager.Show(new TipData()
{
tipType = TipTypeEnum.TipTwoBtn,
tip = "是否与恶龙战斗,救出公主",
btn1Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" }),
btn2Event = () => Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = "666" })
});
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipUP, tip = "游戏结束" });
}
if (Input.GetKeyDown(KeyCode.N))
{
index++;
Game.Instance.tipManager.Show(new TipData() { tipType = TipTypeEnum.TipLit, tip = index.ToString() });
}
}
}