2025-05-09 10:20:30 +08:00

28 lines
579 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.EventSystems;
namespace ZXKFramework
{
public class MouseClickObj : MonoBehaviour
{
public Action<GameObject> down;
public Action<GameObject> up;
private void OnMouseDown()
{
//if (!EventSystem.current.IsPointerOverGameObject())
//{
down?.Invoke(gameObject);
//}
}
private void OnMouseUp()
{
up?.Invoke(gameObject);
}
}
}