2025-05-09 10:20:30 +08:00

29 lines
430 B
C#

using UnityEngine;
using UnityEngine.UI;
public class HillPercent : MonoBehaviour
{
[Range(0, 100)]
public float no1= 1;
public Transform a;
public Text t1;
void Update()
{
UpdatePercent(no1);
}
public void UpdatePercent(float n1)
{
float p1 = n1 / 100;
a.localScale = new Vector3(1, p1,1);
t1.text = Mathf.Round(p1 * 100).ToString();
}
}