2025-05-09 10:20:30 +08:00

19 lines
477 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXKFramework;
public class MianTiaoJiDemo : MonoBehaviour
{
MoveObjManager move = new MoveObjManager();
void Start()
{
move.Init(transform, 1f, true);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.K)) move.Move(true);
if (Input.GetKeyDown(KeyCode.L)) move.Move(false);
if (Input.GetKeyDown(KeyCode.J)) move.Pause();
}
}