130 lines
5.6 KiB
C#
130 lines
5.6 KiB
C#
using System.IO;
|
||
using UnityEditor;
|
||
using UnityEngine;
|
||
|
||
namespace ZXKFrameworkEditor
|
||
{
|
||
/// <summary>
|
||
/// 通用工具
|
||
/// </summary>
|
||
public class CommonToolsEditor : Editor
|
||
{
|
||
[MenuItem("ZXKFramework/Tools/CleanWithMissingScript")]
|
||
static void CleanupMissingScripts()
|
||
{
|
||
//使用方法 选择物体,右键--去除无效脚本即可,
|
||
for (int i = 0; i < Selection.gameObjects.Length; i++)
|
||
{
|
||
//删除当前选择的物体以及子物体、孙子物体等所有物体身上的空脚本
|
||
var gameObject = Selection.gameObjects[i];
|
||
GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
|
||
Transform[] transforms = gameObject.GetComponentsInChildren<Transform>(true);
|
||
for (int j = 0; j < transforms.Length; j++)
|
||
{
|
||
GameObjectUtility.RemoveMonoBehavioursWithMissingScript(transforms[j].gameObject);
|
||
}
|
||
}
|
||
}
|
||
|
||
[MenuItem("ZXKFramework/Tools/RefreshAsset")]
|
||
public static void Refresh()
|
||
{
|
||
AssetDatabase.Refresh();
|
||
}
|
||
|
||
[MenuItem("ZXKFramework/Tools/PlayerPrefsDeleteAll")]
|
||
public static void DeleteAll()
|
||
{
|
||
PlayerPrefs.DeleteAll();
|
||
}
|
||
|
||
[MenuItem("ZXKFramework/Tools/CreateCommonFile")]
|
||
private static void CreateTextureFile()
|
||
{
|
||
CreateDirectory(Application.dataPath + "/_Scenes");
|
||
CreateDirectory(Application.dataPath + "/_Scripts");
|
||
CreateDirectory(Application.dataPath + "/Art");
|
||
CreateDirectory(Application.dataPath + "/StreamingAssets");
|
||
CreateDirectory(Application.dataPath + "/Resources");
|
||
CreateDirectory(Application.dataPath + "/Third");
|
||
CreateDirectory(Application.dataPath + "/Plugins");
|
||
AssetDatabase.Refresh();
|
||
}
|
||
|
||
[MenuItem("ZXKFramework/Tools/LogVersion")]
|
||
private static void LogVersion()
|
||
{
|
||
Debug.Log(Application.version);
|
||
}
|
||
|
||
[MenuItem("ZXKFramework/Tools/LogPcSystem")]
|
||
private static void LogPcSystem()
|
||
{
|
||
Debug.Log(systemInfo());
|
||
}
|
||
|
||
//创建文件夹
|
||
public static void CreateDirectory(string destFileName)
|
||
{
|
||
if (!Directory.Exists(destFileName))
|
||
Directory.CreateDirectory(destFileName);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 新建文本并且写入
|
||
/// </summary>
|
||
/// <param name="path"></param>
|
||
/// <param name="info"></param>
|
||
static void CreateTxt(string path, string info)
|
||
{
|
||
StreamWriter sw;
|
||
FileInfo fi = new FileInfo(path);
|
||
//直接重新写入,如果要在原文件后面追加内容,应用fi.AppendText()
|
||
sw = fi.CreateText();
|
||
sw.WriteLine(info);
|
||
sw.Close();
|
||
sw.Dispose();
|
||
}
|
||
|
||
public static string systemInfo()
|
||
{
|
||
string info =
|
||
"Title:当前系统基础信息:" +
|
||
"\n设备模型:" + SystemInfo.deviceModel +
|
||
"\n设备名称:" + SystemInfo.deviceName +
|
||
"\n设备类型:" + SystemInfo.deviceType +
|
||
"\n设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier +
|
||
"\n显卡标识符:" + SystemInfo.graphicsDeviceID +
|
||
"\n显卡设备名称:" + SystemInfo.graphicsDeviceName +
|
||
"\n显卡厂商:" + SystemInfo.graphicsDeviceVendor +
|
||
"\n显卡厂商ID:" + SystemInfo.graphicsDeviceVendorID +
|
||
"\n显卡支持版本:" + SystemInfo.graphicsDeviceVersion +
|
||
"\n显存(M):" + SystemInfo.graphicsMemorySize +
|
||
//"\n显卡像素填充率(百万像素/秒),-1未知填充率:" + SystemInfo.graphicsPixelFillrate +
|
||
"\n显卡支持Shader层级:" + SystemInfo.graphicsShaderLevel +
|
||
"\n支持最大图片尺寸:" + SystemInfo.maxTextureSize +
|
||
"\nnpotSupport:" + SystemInfo.npotSupport +
|
||
"\n操作系统:" + SystemInfo.operatingSystem +
|
||
"\nCPU处理核数:" + SystemInfo.processorCount +
|
||
"\nCPU类型:" + SystemInfo.processorType +
|
||
"\nsupportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount +
|
||
"\nsupports3DTextures:" + SystemInfo.supports3DTextures +
|
||
"\nsupportsAccelerometer:" + SystemInfo.supportsAccelerometer +
|
||
"\nsupportsComputeShaders:" + SystemInfo.supportsComputeShaders +
|
||
"\nsupportsGyroscope:" + SystemInfo.supportsGyroscope +
|
||
//"\nsupportsImageEffects:" + SystemInfo.supportsImageEffects +
|
||
"\nsupportsInstancing:" + SystemInfo.supportsInstancing +
|
||
"\nsupportsLocationService:" + SystemInfo.supportsLocationService +
|
||
//"\nsupportsRenderTextures:" + SystemInfo.supportsRenderTextures +
|
||
//"\nsupportsRenderToCubemap:" + SystemInfo.supportsRenderToCubemap +
|
||
"\nsupportsShadows:" + SystemInfo.supportsShadows +
|
||
"\nsupportsSparseTextures:" + SystemInfo.supportsSparseTextures +
|
||
//"\nsupportsStencil:" + SystemInfo.supportsStencil +
|
||
//"\nsupportsVertexPrograms:" + SystemInfo.supportsVertexPrograms +
|
||
"\nsupportsVibration:" + SystemInfo.supportsVibration +
|
||
"\n内存大小:" + SystemInfo.systemMemorySize;
|
||
return info;
|
||
}
|
||
}
|
||
}
|