using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXK.Framework; using ZXK.UTility; /******************************************************************************* *Create By CG *Function 调试模式控制 *******************************************************************************/ namespace ZXK.BYSS { public class DebugPanel : UIBase { protected virtual void Start() { GetWedage("GasBtn_N").GetComponent