using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventaddFrame : MonoBehaviour { public GameObject Canvas; public Animator _animator; public void Show() { Canvas.gameObject.SetActive(true); } public void Hide() { Canvas.gameObject.SetActive(false); } public void SetBool() { _animator.SetBool("IsAuto",false); // Debug.Log("测试!!!!"); } }