using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXK.UTility; /// /// 挂载模式物体上的配音管理器 /// public class SpeakManager: MonoBehaviour { [Header("设备组装声音组")] public List ZuZhuang; [Header("设备接线声音组")] public List JieXian; [Header("考核模式_接线声音组")] public List Exam_JieXian; [Header("充气声音组")] public List ChongQi; [Header("程序下载声音组")] public List ChengXuXiaZai; [Header("设备运行声音组")] public List YunXing; public AudioSource audioSource; [SerializeField,Header("当前模块音乐")] private List currentAudioClip; public List CurrentAudioClip { get => currentAudioClip; set => currentAudioClip = value; } public void SetVolum(float Volue) { transform.GetComponent().volume = Volue; } /// /// 更换音配组 /// /// public void ChangeModelAudio(string ModelString) { switch (ModelString) { case "设备组装": currentAudioClip = ZuZhuang; break; case "设备接线": currentAudioClip = JieXian; break; case "程序调试": currentAudioClip = ChengXuXiaZai; break; case "气泵充气": currentAudioClip = ChongQi; break; case "设备运行": currentAudioClip = YunXing; break; case "设备接线_考核": currentAudioClip = Exam_JieXian; break; } } public int CurrentIndex=0; /// /// 初始化播放器 /// public void Init() { audioSource.Stop(); CurrentIndex = 0; } public void SetCurrentAudioClip() { audioSource.clip = currentAudioClip[CurrentIndex]; } /// /// 播放音频 /// public void PlayAudioCilp() { if (CurrentIndex< currentAudioClip.Count) { //设置音频 audioSource.clip = currentAudioClip[CurrentIndex]; audioSource.Play(); } else { Debug.Log("最后一个,结束音频索引"); } } /// /// 播放固定索引号的音频 /// /// public void PlayFixedAudioCilp(int index) { if (index < currentAudioClip.Count) { Debug.Log("设置音频播放,传入的索引是?"+index); //设置音频 audioSource.clip = currentAudioClip[index]; audioSource.Play(); } else { Debug.Log("最后一个,结束音频索引"); } } /// /// 添加音频索引 /// public void AddAudioCilp() { CurrentIndex++; Debug.Log("音频索引增加"); } //结束播放音频,置空 public void ReSetAudioCilp() { audioSource.Stop(); // audioSource.clip = null; // currentAudioClip = null; } }