using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXK.BYSS; public class TestModel : MonoBehaviour { // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P)) { GameObject.Find("HoverPanel").GetComponent(). SwitchZuZhuang(); } if (Input.GetKeyDown(KeyCode.L)) { if (FindObjectOfType(typeof(AvproVideoController))) { AvproVideoController avproVideoController=(AvproVideoController)FindObjectOfType(typeof(AvproVideoController)); if (avproVideoController.CurrentIndex < avproVideoController.avproVideoSteps.Length) { avproVideoController.GetStepFuction(avproVideoController.avproVideoSteps[avproVideoController.CurrentIndex]); avproVideoController.SetMedioPlayer(); } else { WDebug.Log("程序调试数组最后一个"); } // avproVideoController.SetMedioPlayer(); } // GameObject.Find("") } } }