Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.8f1c1 (c20728c1e961) revision 12715816'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32598 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\UnityEditor\2021.3.8f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web -logFile Logs/AssetImportWorker0.log -srvPort 51660 Successfully changed project path to: D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" AS: AutoStreaming module initializing. Refreshing native plugins compatible for Editor in 111.60 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.8f1c1 (c20728c1e961) [Subsystems] Discovering subsystems at path D:/UnityEditor/2021.3.8f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2544) Vendor: NVIDIA VRAM: 8036 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/Managed' Mono path[1] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56108 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.004895 seconds. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 114.27 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.856 seconds Domain Reload Profiling: ReloadAssembly (857ms) BeginReloadAssembly (89ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (628ms) LoadAssemblies (86ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (132ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (55ms) SetupLoadedEditorAssemblies (359ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (114ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (63ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.352538 seconds. Begin MonoManager ReloadAssembly OnLevelWasLoaded was found on Game This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 93.47 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh: Total: 0.000 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Mono: successfully reloaded assembly - Completed reload, in 2.182 seconds Domain Reload Profiling: ReloadAssembly (2183ms) BeginReloadAssembly (155ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) EndReloadAssembly (1872ms) LoadAssemblies (192ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (411ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (94ms) SetupLoadedEditorAssemblies (1110ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (94ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (711ms) ProcessInitializeOnLoadMethodAttributes (173ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 1.59 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 69 Unused Serialized files (Serialized files now loaded: 0) Unloading 104 unused Assets / (0.7 MB). Loaded Objects now: 4738. Memory consumption went from 109.8 MB to 109.2 MB. Total: 5.937300 ms (FindLiveObjects: 0.671300 ms CreateObjectMapping: 0.192300 ms MarkObjects: 4.527500 ms DeleteObjects: 0.544700 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 4993.127546 seconds. path: Assets/02_UI/练习模式-hover.png artifactKey: Guid(2a9b550befe67f74e8dde6d013185a2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/02_UI/练习模式-hover.png using Guid(2a9b550befe67f74e8dde6d013185a2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1ac3ef80bed2d63597a88c2763773498') in 0.164957 seconds ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/02_UI/button-设置hover.png artifactKey: Guid(9fb7c42e9bf43fd46a88a873c8d0bf6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/02_UI/button-设置hover.png using Guid(9fb7c42e9bf43fd46a88a873c8d0bf6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fff9e8d635ffc9c5f0cc8b07bd995922') in 0.064931 seconds ======================================================================== Received Import Request. Time since last request: 0.000061 seconds. path: Assets/02_UI/button-首页hover.png artifactKey: Guid(229af332887faca4f961ed2a337d3f61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/02_UI/button-首页hover.png using Guid(229af332887faca4f961ed2a337d3f61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa7dd00bc0ac1401239e9606e0440d5a') in 0.028551 seconds ======================================================================== Received Import Request. Time since last request: 0.000052 seconds. path: Assets/02_UI/button-返回hover.png artifactKey: Guid(0b44b87f95918ca4bab862e168d1e3ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/02_UI/button-返回hover.png using Guid(0b44b87f95918ca4bab862e168d1e3ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fd818bde64f819316d6024adc8f69627') in 0.021131 seconds Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0