Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.8f1c1 (c20728c1e961) revision 12715816'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32598 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\UnityEditor\2021.3.8f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web -logFile Logs/AssetImportWorker3.log -srvPort 51660 Successfully changed project path to: D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" AS: AutoStreaming module initializing. Refreshing native plugins compatible for Editor in 110.98 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.8f1c1 (c20728c1e961) [Subsystems] Discovering subsystems at path D:/UnityEditor/2021.3.8f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2544) Vendor: NVIDIA VRAM: 8036 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/Managed' Mono path[1] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.005668 seconds. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 94.54 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.836 seconds Domain Reload Profiling: ReloadAssembly (837ms) BeginReloadAssembly (86ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (609ms) LoadAssemblies (85ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (132ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (44ms) SetupLoadedEditorAssemblies (361ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (95ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.542310 seconds. Begin MonoManager ReloadAssembly OnLevelWasLoaded was found on Game This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 92.80 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh: Total: 0.000 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Mono: successfully reloaded assembly - Completed reload, in 2.179 seconds Domain Reload Profiling: ReloadAssembly (2180ms) BeginReloadAssembly (158ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) EndReloadAssembly (1869ms) LoadAssemblies (189ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (407ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (98ms) SetupLoadedEditorAssemblies (1112ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (93ms) BeforeProcessingInitializeOnLoad (124ms) ProcessInitializeOnLoadAttributes (699ms) ProcessInitializeOnLoadMethodAttributes (180ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 2.55 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 69 Unused Serialized files (Serialized files now loaded: 0) Unloading 104 unused Assets / (0.7 MB). Loaded Objects now: 4738. Memory consumption went from 109.8 MB to 109.2 MB. Total: 5.730900 ms (FindLiveObjects: 0.616900 ms CreateObjectMapping: 0.180000 ms MarkObjects: 4.418200 ms DeleteObjects: 0.514000 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 4993.214616 seconds. path: Assets/BaoGao/UI/Button 按钮 hover.png artifactKey: Guid(c89c1e93dd2e7eb418cd0b0c90f2bd23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/BaoGao/UI/Button 按钮 hover.png using Guid(c89c1e93dd2e7eb418cd0b0c90f2bd23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d56421ada72351acda0440f288c4f0d') in 0.161223 seconds ======================================================================== Received Import Request. Time since last request: 0.000053 seconds. path: Assets/02_UI/Button-进入系统-hover.png artifactKey: Guid(ecfed291dcaa7b44baa7fafdca48c761) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/02_UI/Button-进入系统-hover.png using Guid(ecfed291dcaa7b44baa7fafdca48c761) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a72a9488d2d21287903e89342cbb88bd') in 0.033120 seconds Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0