2025-02-12 08:43:33 +08:00

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Using pre-set license
Built from '2021.3/china_unity/release' branch; Version is '2021.3.8f1c1 (c20728c1e961) revision 12715816'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32598 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\UnityEditor\2021.3.8f1c1\Editor\Unity.exe
-adb2
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AssetImportWorker1
-projectPath
D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web
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Logs/AssetImportWorker1.log
-srvPort
51660
Successfully changed project path to: D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web
D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gfx=262144"
AS: AutoStreaming module initializing.
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Initialize engine version: 2021.3.8f1c1 (c20728c1e961)
[Subsystems] Discovering subsystems at path D:/UnityEditor/2021.3.8f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/UnityProjectes/LiaoNingZhuangBei/WEB/JiDianShiXunPC_Web/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2544)
Vendor: NVIDIA
VRAM: 8036 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336
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Registering precompiled unity dll's ...
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Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 100.59 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
OnLevelWasLoaded was found on Game
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 93.21 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh: Total: 0.000 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Mono: successfully reloaded assembly
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Domain Reload Profiling:
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BeginReloadAssembly (159ms)
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Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
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Refreshing native plugins compatible for Editor in 1.43 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 69 Unused Serialized files (Serialized files now loaded: 0)
Unloading 104 unused Assets / (0.7 MB). Loaded Objects now: 4738.
Memory consumption went from 109.8 MB to 109.1 MB.
Total: 11.211600 ms (FindLiveObjects: 0.661400 ms CreateObjectMapping: 0.197700 ms MarkObjects: 9.788200 ms DeleteObjects: 0.562700 ms)
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
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artifactKey: Guid(ef71feafda14edc44b71bcdcfc3e4856) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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path: Assets/02_UI/VolumnSliderHoverHead.png
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