2025-02-11 17:11:14 +08:00

54 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXK.BYSS;
using ZXK.Framework;
using ZXK.UTility;
public class SceneController : MonoBehaviour
{
[Header("厂房模型")] public GameObject Model1;
[Header("教室模型")] public GameObject Model2_CLFJ;
public GameObject Model2_XHBY;
public GameObject Model2_QDCY;
private void Awake()
{
var v = AppManagement.Instance._CurType;
//特殊的三个模式,
// 材料分解,循环搬运机械手,气动冲压场景用教室模型
//使用教室场景模型
if (v == EnumCtrl.Type.CLFJ)
{
Model1.gameObject.SetActive(false);
Model2_CLFJ.gameObject.SetActive(true);
Model2_XHBY.gameObject.SetActive(false);
Model2_QDCY.gameObject.SetActive(false);
}
else if (v == EnumCtrl.Type.XHBY)
{
Model1.gameObject.SetActive(false);
Model2_CLFJ.gameObject.SetActive(false);
Model2_XHBY.gameObject.SetActive(true);
Model2_QDCY.gameObject.SetActive(false);
}
else if (v == EnumCtrl.Type.QDCY)
{
Model1.gameObject.SetActive(false);
Model2_CLFJ.gameObject.SetActive(false);
Model2_XHBY.gameObject.SetActive(false);
Model2_QDCY.gameObject.SetActive(true);
}
else
{
Model1.gameObject.SetActive(true);
Model2_CLFJ.gameObject.SetActive(false);
Model2_XHBY.gameObject.SetActive(false);
Model2_QDCY.gameObject.SetActive(false);
}
}
}