2025-02-12 08:43:33 +08:00

33 lines
504 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventaddFrame : MonoBehaviour
{
public GameObject Canvas;
public Animator _animator;
public void Show()
{
Canvas.gameObject.SetActive(true);
}
public void Hide()
{
Canvas.gameObject.SetActive(false);
}
public void SetBool()
{
_animator.SetBool("IsAuto",false);
// Debug.Log("测试!!!!");
}
}