默认隐藏所有物体
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33
Assets/Scenes/Scripts/SetFalse.cs
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Assets/Scenes/Scripts/SetFalse.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SetFalse : MonoBehaviour
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{
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public Transform[] hiddenChildren;
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[ContextMenu("隐藏")]
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// Start is called before the first frame update
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void Setttt()
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{
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HideChildrenRecursively(transform);
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}
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void Start()
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{
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}
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void HideChildrenRecursively(Transform parent)
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{
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foreach (Transform child in parent)
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{
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// 隐藏当前子物体
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child.gameObject.SetActive(false);
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// 递归调用以处理子物体的子物体
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HideChildrenRecursively(child);
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}
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}
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}
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Assets/Scenes/Scripts/SetFalse.cs.meta
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Assets/Scenes/Scripts/SetFalse.cs.meta
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</ObjectToggle>
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</ObjectToggle>
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</Body>
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</Body>
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<Body name="左侧颈外动脉组" englishName="" path="Ren_NEW/SM_DongMai/SM_Aortic_arch_and_its_branches/SM_Left_common_carotid_artery/SM_Left_external_carotid_artery" >
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<Body name="左侧颈外动脉" englishName="" path="Ren_NEW/SM_DongMai/SM_Aortic_arch_and_its_branches/SM_Left_common_carotid_artery/SM_Left_external_carotid_artery" >
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<Body name="颈外动脉" englishName="" path="Ren_NEW/SM_DongMai/SM_Aortic_arch_and_its_branches/SM_Left_common_carotid_artery/SM_Left_external_carotid_artery/SM_external_carotid_artery" tip="颈外动脉:颈总动脉两终支之一。
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<Body name="颈外动脉" englishName="" path="Ren_NEW/SM_DongMai/SM_Aortic_arch_and_its_branches/SM_Left_common_carotid_artery/SM_Left_external_carotid_artery/SM_external_carotid_artery" tip="颈外动脉:颈总动脉两终支之一。
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初居颈内动脉的前内侧,后经其前方转至外侧,上行穿腮腺至下颌颈处分为颞浅动脉和上颌动脉两终支。">
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初居颈内动脉的前内侧,后经其前方转至外侧,上行穿腮腺至下颌颈处分为颞浅动脉和上颌动脉两终支。">
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