新增timeline 速度参数
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@ -22,6 +22,7 @@ public class TimeLineAction : IAction
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string frame;
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string frame;
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string endFrame;
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string endFrame;
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float curEndFrame = -1;
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float curEndFrame = -1;
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string speed = "1";
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GameObject obj = null;
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GameObject obj = null;
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PlayableDirector play = null;
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PlayableDirector play = null;
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float fps = 24;
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float fps = 24;
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@ -38,6 +39,7 @@ public class TimeLineAction : IAction
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retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
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retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
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retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
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retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
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retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
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retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
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retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
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retNode.curEndFrame = -1;
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retNode.curEndFrame = -1;
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retNode.play = null;
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retNode.play = null;
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return retNode;
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return retNode;
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@ -102,6 +104,12 @@ public class TimeLineAction : IAction
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float.TryParse(frame, out curFrame);
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float.TryParse(frame, out curFrame);
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}
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}
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play.time = curFrame / fps;
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play.time = curFrame / fps;
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float curSpeed = 1;
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if (float.TryParse(speed, out curSpeed) == false)
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{
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curSpeed = 1;
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}
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play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
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play.Play();
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play.Play();
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if (string.IsNullOrEmpty(endFrame) == false)
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if (string.IsNullOrEmpty(endFrame) == false)
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@ -1230,6 +1230,11 @@ namespace XMLTool
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{
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{
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act.args.Add("endFrame", endFrame.Value);
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act.args.Add("endFrame", endFrame.Value);
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}
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}
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XAttribute speed = action.Attribute("speed");
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if (speed != null)
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{
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act.args.Add("speed", speed.Value);
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}
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newAction = act;
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newAction = act;
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}
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}
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break;
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break;
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