选择题新增解析功能
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mComponentName: TMPro.TextMeshProUGUI
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--- !u!1 &1564041369283421511
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@ -691,6 +843,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Title: {fileID: 5287111216189064539}
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OptionContent: {fileID: 3206335665978531065}
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Des: {fileID: 5421419062846475919}
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BtnContent: {fileID: 561093864464523440}
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BtnPrefab: {fileID: 3495757393179336855}
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OptionPrefab: {fileID: 4836612527177548046}
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@ -26,6 +26,8 @@ public class TextQuestionAction : IAction
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string absolutely = string.Empty;
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string finishedEvent = string.Empty;
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string optionType = null;
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string des;
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string cellSize;
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public static TextQuestionAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
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{
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var retNode = mPool.Allocate();
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@ -44,6 +46,8 @@ public class TextQuestionAction : IAction
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retNode.absolutely = datas.ContainsKey("absolutely") ? datas["absolutely"] : string.Empty;
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retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
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retNode.optionType = datas.ContainsKey("optionType") ? datas["optionType"] : "0";
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retNode.des = datas.ContainsKey("des") ? datas["des"] : string.Empty;
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retNode.cellSize = datas.ContainsKey("cellSize") ? datas["cellSize"] : string.Empty;
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return retNode;
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}
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@ -87,6 +91,8 @@ public class TextQuestionAction : IAction
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bool.TryParse(absolutely, out data.absolutely);
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}
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int.TryParse(optionType, out data.OptionType);
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data.des = des;
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data.cellSize = cellSize;
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UIKit.OpenPanelAsync<UITextQuestion>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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}
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5
Assets/Scripts/UI/UITextQuestion.Designer.cs
generated
5
Assets/Scripts/UI/UITextQuestion.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
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namespace QFramework.Example
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{
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// Generate Id:32288864-cf64-4f8d-82e1-661c04d7b98d
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// Generate Id:d5266ca7-b00f-4538-9dbd-ab80bcacd960
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public partial class UITextQuestion
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{
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public const string Name = "UITextQuestion";
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@ -15,6 +15,8 @@ namespace QFramework.Example
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[SerializeField]
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public UnityEngine.UI.ToggleGroup OptionContent;
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[SerializeField]
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public TMPro.TextMeshProUGUI Des;
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[SerializeField]
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public RectTransform BtnContent;
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[SerializeField]
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public UnityEngine.UI.Button BtnPrefab;
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@ -27,6 +29,7 @@ namespace QFramework.Example
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{
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Title = null;
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OptionContent = null;
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Des = null;
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BtnContent = null;
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BtnPrefab = null;
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OptionPrefab = null;
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@ -4,8 +4,6 @@ using QFramework;
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using System.Collections.Generic;
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using TMPro;
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using System;
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using Microsoft.SqlServer.Server;
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using XMLTool;
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using static OperationController;
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namespace QFramework.Example
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@ -23,6 +21,8 @@ namespace QFramework.Example
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public string scoreName = string.Empty;
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public string format;
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public string finishedEvent;
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public string des;
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public string cellSize;
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/// <summary>
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/// 0:×Ô¶¯ÅÐ¶Ï 1:µ¥Ñ¡ 2:¶àÑ¡
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/// </summary>
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@ -49,8 +49,13 @@ namespace QFramework.Example
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{
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
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mData = uiData as UITextQuestionData ?? new UITextQuestionData();
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Des.text = string.Empty;
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Title.text = mData.title;
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OptionContent.transform.RemoveAllChildren();
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if (string.IsNullOrEmpty(mData.cellSize) == false)
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{
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OptionContent.GetComponent<GridLayoutGroup>().cellSize = Utility.GetVector2FromStrArray(mData.cellSize);
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}
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for (int i = 0; i < mData.options.Count; i++)
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{
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var item = mData.options[i];
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@ -85,6 +90,11 @@ namespace QFramework.Example
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label.text = item;
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obj.GetComponent<Button>().onClick.AddListener(() =>
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{
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if (string.IsNullOrEmpty(mData.des) == false && Des.text != string.Empty)
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{
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HideSelf();
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return;
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}
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if (mData.showAnswer)
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{
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for (int i = 0; i < OptionContent.transform.childCount; i++)
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@ -97,6 +107,7 @@ namespace QFramework.Example
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}
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}
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// 分数名不为空
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if (string.IsNullOrEmpty(mData.scoreName) == false)
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{
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if (mData.rightScore != 0)
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@ -125,13 +136,23 @@ namespace QFramework.Example
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}
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}
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// 解析不为空
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if (string.IsNullOrEmpty(mData.des) == false)
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{
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if (Des.text == string.Empty)
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{
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Des.text = mData.des;
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return;
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}
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}
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else
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{
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if (mData.waitCloseTime != -1)
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{
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ActionKit.Delay(mData.waitCloseTime, () => HideSelf()).Start(this);
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return;
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}
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}
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HideSelf();
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});
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@ -181,6 +202,7 @@ namespace QFramework.Example
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{
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count = mData.answers.Count;
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}
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Des.text = mData.des;
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callback?.Invoke(count);
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}
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}
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@ -807,6 +807,16 @@ namespace XMLTool
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{
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act.args.Add("optionType", optionType.Value);
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}
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XAttribute des = action.Attribute("des");
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if (des != null)
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{
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act.args.Add("des", des.Value);
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}
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XAttribute cellSize = action.Attribute("cellSize");
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if (cellSize != null)
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{
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act.args.Add("cellSize", cellSize.Value);
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}
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newAction = act;
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}
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break;
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@ -107,8 +107,12 @@
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注意:rightScore与wrongScore不能同时存在 同时存在则只生效rightScore
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finishedEvent 用于监听选择题UI消失
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optionType 0 根据答案数量自动判断单选还是多选 1 单选 2多选
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des 答案解析 不为空的情况下 点击确定显示解析 在点确定 关闭窗口
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cellSize : 选项的格子宽高 默认370,43 可以修改
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-->
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<Action type="TextQuestion" title="这里是标题" options="A.111|B.222|C.333|D.4444" answers="2" btns="确定" wait="1" showAnswer="true" scoreName="分数名" rightScore="5" wrongScore="-5" absolutely="false" format="{0:F1}" finishedEvent="事件名" optionType="0"></Action>
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<Action type="TextQuestion" title="这里是标题" options="A.111|B.222|C.333|D.4444" answers="2" btns="确定" wait="1" showAnswer="true" scoreName="分数名" rightScore="5" wrongScore="-5" absolutely="false" format="{0:F1}" finishedEvent="事件名" optionType="0"
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des="这里是答案解析"
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cellSize="370,43"></Action>
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<!--提示 time为显示的时间 -1则一直显示 icon是前面的绿色图标是否显示 audio是音频 位于data文件夹下的Audio-->
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<Action type="Hint" value="这里是文字描述" time="5" icon="false" audio="音频.mp3"></Action>
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<!--设置变量 value只能是数字可以是小数-->
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